Decca Resume and experience summary
Resume

UX/UI designer, VR content creator, and cross-reality storyteller.

Decca brings together immersive media, interface design, and product thinking across branded experiences, interactive concepts, and digital health. The portfolio archive shows a long foundation in visual worldbuilding, while the most recent role at Valkyrie Industries Ltd reflects hands-on UX/UI and VR design in multidisciplinary teams.

London, UK UX/UI Design VR Content Creation Digital Health XR and Spatial Experience
2023-2026 Latest role at Valkyrie Industries Ltd, working across VR fitness, neurorehabilitation, and mobile rehabilitation products.
Cross-functional Collaborated with developers, researchers, and clinicians to shape intuitive user experiences in both VR and mobile environments.
Portfolio bridge Combines creative direction, interactive storytelling, interface systems, and health-tech product design.
Profile

Professional Summary

Creative and user-centered designer with experience spanning immersive visual design, branded experiences, user interface design, and VR content creation. Comfortable moving from early concept development and storytelling into practical UX/UI execution for real products. Strong at collaborating across disciplines and designing experiences that are clear, engaging, and aligned with user needs.

Experience

Selected Experience

UX/UI Designer and VR Content Creator

Valkyrie Industries Ltd

17 July 2023 - 30 April 2026

Worked across a range of innovative digital health and immersive technology products, designing user interfaces and experiences for both VR and mobile environments. Focused on making complex products intuitive, engaging, and aligned with user needs while working closely with developers, researchers, and clinicians.

EIR Training v-health XR v-health mobile eir bands app VR fitness research
  • Contributed to virtual reality fitness applications, including EIR Training.
  • Worked on VR-based neurorehabilitation platforms, including v-health XR.
  • Designed for mobile rehabilitation applications including v-health mobile and the eir bands app.
  • Supported research in VR fitness and pain relief, including work connected to the International Journal of Virtual Reality publication.
  • Designed UI and UX across immersive and mobile products, balancing usability, engagement, and product goals.
  • Collaborated effectively within a multidisciplinary team of developers, researchers, and clinicians.

Creative Experience and Visual Design Work

Independent, agency, and project-based portfolio archive

Earlier portfolio work

Built visual, experiential, and interaction-led work across branded activations, event concepts, cultural programming, multi-touch experiences, and immersive scene development. This body of work established a strong foundation in storytelling, composition, and audience-centered design.

  • Developed branded visual concepts for Hennessy, TUMI, and other activation-oriented projects.
  • Produced immersive environmental visuals including the Pandora and Yacht concept archives.
  • Created interaction boards and concept flows for multi-touch experiences across watches, telecom, and automotive themes.
  • Supported cultural and event-facing design through materials such as the Arch Festival archive.